RO

Roblox CEO

The Knowledge Project 主持
本站收录 1 集 · 10 条金句 · 关联 8

① 他说过的话

10 条

如果有人不减少官僚主义,就没有中立地带。
If one is not reducing bureaucracy, there’s no neutral ground.
—— Roblox CEO · [00:00]

指向原始笔记的链接

我想说的是,如果一个人不减少官僚主义,就没有中立地带。
I would say that if one is not reducing bureaucracy, there’s no neutral ground.
—— Roblox CEO · [06:53]

指向原始笔记的链接

我认为在很多情况下,一个人认为,我们很好,我们就让它保持在这种稳定状态,实际上事情正在以一种方式内爆。
I think in a lot of situations where one thinks, we’re pretty good, we’re just going to let it be in this steady state, that’s actually things are imploding in a way.
—— Roblox CEO · [07:01]

指向原始笔记的链接

而我确实觉得如果反馈是激进传达的,或者就像,哦,这是创伤性的,我认为那实际上比反馈本身更能影响它。
So whereas I do feel if feedback is delivered aggressively or it’s just like, oh, it’s traumatic, I think that can actually influence it more than the feedback.
—— Roblox CEO · [08:16]

指向原始笔记的链接

我只想说我的流程,我想说我通常的错误都源于,我认为,可能过于逻辑化而不够直觉。
I would just say my process, I would say typically my mistakes have come, I think, from being maybe overly logical and less intuitive.
—— Roblox CEO · [16:13]

指向原始笔记的链接

所以试图思考我犯过的错误,通常都是我在一个概念上坚持太久的情况。
So trying to think of mistakes I have made have been typically where I’ve hung on to a concept too long.
—— Roblox CEO · [16:43]

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回想起来,这绝对是个灾难,因为旗子是非常用户生成的、复杂的、特定的游戏东西。
In retrospect, it’s an absolute disaster because the flag is such a user-generated, complex, specific game thing.
—— Roblox CEO · [26:03]

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这不仅仅是调整一些可能有争议的坏掉的东西。这就像是,这可能是我们正在做的事情的一百倍大。
This wasn’t just tuning up something that was arguably broken. This was like, this could be a hundred times bigger than what we’re doing.
—— Roblox CEO · [28:24]

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我认为思考”专注”的一种方式是,你的脑海里是否有一个陈述,公司里的每个人都能听懂?
I think one way to think about focus is, like, is there one statement in your head that everyone in the company can just understand?
—— Roblox CEO · [33:37]

指向原始笔记的链接

这将有点像从黑白到彩色,或者从 512 到 2K。
It’s going to be a little bit like going from black and white to color, or going from 512 to 2K.
—— Roblox CEO · [40:48]

指向原始笔记的链接

② 出现在这些集

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③ 他谈到的

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Roblox · 用户生成内容 · 虚拟货币 · Robux · 官僚主义 · API · MCP · AI

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